LOADING AND SAVING FILES

"There is 1 possibility. Do you really wish to see them all? (y or n)" -- bash 1.14.7

LOADING FILES

All data that you work with in Broadcast 2000 is loaded using load and append.

The loading and playing of files is just as you would expect. Just go to File->Load and select a file for loading. Hit the forward play button and it should start playing, regardless of whether a progress bar has popped up. If it pops up a progress bar, it's because Broadcast 2000 decided an index file would be faster to draw than reading every audio sample directly.

Loading usually changes the current project's attributes to match the loaded file. Loading still images creates a new project with default values.

The Append command adds tracks containing a new file without deleting the current project. Appending doesn't change the current project's attributes.

SAVING FILES
Eventually you'll want to save your work. Saving files in the post-production world doesn't work like it does in the computer science textbook. When you select File->save as you don't save data. You save pointers to areas on disk where your assets are located. When you load these pointers, your project reappears just like you saved the data itself.

If you want to save audio and video data you need to do a render.

RENDERING
Selecting File->Render... causes Broadcast 2000 to create an audio or video file that you can play on a movie player and all your roommates can use but doesn't save any console or edit information. The region of the timeline you highlight is important.

If a region is selected Rendering saves the selected part of the timeline. If nothing is selected rendering saves the entire region after the cursor.

Rendering presents you with a File format dialog. If Overwrite project with output is selected the rendered output is pasted onto the recordable tracks.

Broadcast 2000 tries really hard to copy video directly from the source assets to the output file without recompressing it but this is only possible when the asset and output file use the same compression among other things.