EFFECTS

All the effects in Broadcast 2000 are provided by plugins. While many effects can run in realtime, on the console, effects that change the duration of a selection or require some random access must be done from the effect menus. Audio and video effects are organized seperately.

NON-REALTIME EFFECTS

Effects which can't run in realtime are organized seperately into the Audio and Video menus. When selecting the Effects... menu option, you get a list of effects to process on the selected region and information for a file to write the processed data to. Notice the effects include realtime plugins, transitions and non realtime effects.

The data to be processed is selected first by which tracks are playable and next by which region is selected.

If Overwrite project with output is selected, the output is written to only the recordable tracks. Thus footage on playable tracks need not be overwritten by an effect but the effect output can be written to other tracks. Suppose you want to normalize tracks on a CD you just ripped. You would create two new tracks, unrecord the two existing tracks and unplay the two new tracks. Then perform normalize so the normalized output is pasted on the new tracks for comparison with the old tracks.

REALTIME EFFECTS

These can be run on the console. The normal way to run an effect is to click a Plugin button on the console and select Attach. More information on this kind of processing is in the console

TRANSITIONS

Transitions in Broadcast 2000 are implemented by creating an extra video or audio track to paste transitions on. You can optionally paste footage on the same track as your transitions or use the track specifically for transitions. Next you route footage from other tracks through the transition track, forcing it to be processed by the transition.

There are many ways of routing footage through the transition track. The method I use is creating 3 video tracks such that two contain footage and the third track contains only transitions. Attach the transition module to both footage tracks with in and out selected. Mute the footage tracks but not the transition track. Set the footage tracks as playable but set the transition track as not playable.

Here is what the console looks like.

Now footage from both footage tracks passes through the transition module and any transitions that you paste on the transition track.

The next step is pasting transitions. Select a region on the timeline. Make sure only the transition track is recordable. Select Paste transition from the video menu. The same plugins that are available on the console can be pasted as transitions.

Here is what the timeline looks like with a transition.

Once you paste a transition, right click on it to get a list of options for the transition. The behavior is the same as console plugins. The transition is rendered first in the module except the transition is only processed where it is pasted.

Audio plugins can also be pasted as transitions for audio.